FanzineRed
instagram.com/FanzinedriedRed
FanzineRed
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L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
L2M3 bauhaus-archiv corporate identity
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KORMARAN speedboat
KORMARAN speedboat
KORMARAN speedboat
KORMARAN speedboat
KORMARAN speedboat
KORMARAN speedboat
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MATHIEU TREMBLIN the treason of brands
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RICK OWENS rickboard
RICK OWENS rickboard
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KAWS man’s best friend
KAWS man’s best friend
KAWS man’s best friend
KAWS man’s best friend
KAWS man’s best friend
KAWS man’s best friend
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KAWS clean slate
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TEAM-LAB flowers are crimson – cyclorama version
The influence of western culture was not felt in Japan until after the late Edo period and the time of seclusion (late 19th Century). TEAM-LAB believes that up to this time it is possible that the Japanese people had a different way of seeing and understanding the world, and as a result had a different way of experiencing the world to that which we know today. Japanese traditional painting is often described as flat because it lacks western perspective. However, TEAM-LAB proposed that people in Japan at that time may have actually seen the world as they chose to depict it in Japanese painting. TEAM-LAB decided to call that logical construction of space “Ultra Subjective space”. If we consider that the “flatness” of Japanese art is the product of a different logic regarding the existence of space then it should be possible to reproduce that feeling of the space. To do this they began by creating a 3 dimensional world in a 3 dimensional computer space and then explored different ways of logically structuring the space so that it appears as it would in a Japanese painting.
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TEAM-LAB flowers are crimson – cyclorama version
The influence of western culture was not felt in Japan until after the late Edo period and the time of seclusion (late 19th Century). TEAM-LAB believes that up to this time it is possible that the Japanese people had a different way of seeing and understanding the world, and as a result had a different way of experiencing the world to that which we know today. Japanese traditional painting is often described as flat because it lacks western perspective. However, TEAM-LAB proposed that people in Japan at that time may have actually seen the world as they chose to depict it in Japanese painting. TEAM-LAB decided to call that logical construction of space “Ultra Subjective space”. If we consider that the “flatness” of Japanese art is the product of a different logic regarding the existence of space then it should be possible to reproduce that feeling of the space. To do this they began by creating a 3 dimensional world in a 3 dimensional computer space and then explored different ways of logically structuring the space so that it appears as it would in a Japanese painting.
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TEAM-LAB ever blossoming life – dark
The image of this digital artwork is being created and drawn in real time by a computer program. The images are not pre-recorded nor played back. Flowers are born, grow and blossom in profusion before the petals begin withering and flowers die and disappear. The cycle of birth and death repeats itself, continuing for eternity and never duplicating previous states. The image shown now cannot be viewed again.
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TEAM-LAB the waterfall on saga castle
The water is expressed as continuum of hundreds of thousand of water particles that flow in accordance with how the computer calculates the interaction of the particles. Once an accurate water flow simulation has been constructed 0.1% of the water particles are selected and lines drawn in relation to them. The waterfall is expressed as the combination of these lines. Behind the lines exist thousands of water particles and the curve of the lines drawn depends on their overall interaction. The waterfall video art work is created in 3D space and uses what we consider to be the logic structure of spatial recognition of our Japanese Ancestors.
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TEAM-LAB cold life
A calligraphic series of brush strokes modeled in virtual 3D space forms the character 生 (Japanese/Mandarin for ‘life’) which then metamorphoses into a tree. As time passes, various life forms begin emanating and growing from within the tree. This art work was created by peeling away the surface of the art work “Life Survives by the Power of Life”. In computer graphics, and similarly in this digital work, wire-frame models with abstract and high levels of data are rendered into 3D objects. When the facades of these computer-generated images are peeled off, their mesh-like structures are revealed underneath. As expressed via the intricacies of this work, TEAM-LAB exemplifies 3D rendering in its stripped-down state while maintaining a highly complex and elaborate construction.
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TEAM-LAB 100 years sea – saga castle version
TEAM-LAB recreates 100 Years Sea in a form adapted to the three-dimensional structure of Saga Castle and projection map it onto Saga Castle.
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TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
TEAM-LAB flower and corpse glitch
An animation work based on the concept of “Ultra-Subjective Space”. The concept explores how Japanese ancestors recognized and understood space and how they perceived the world. In the animation a virtual 3 dimensional world is created and then flattened inline with the logic of how we believe Japanese may have once comprehended space. The work based on the themes of nature, the clash of civilizations, cycles and symbiosis. The surface of the animation flakes away and reveals the underlying structure, the complex technology that forms the background to the work.
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GRAPHICS INTERCHANGE FORMAT pearls of wisdom